Each run is a single drive with 10 scenarios: 8 will develop into real hazards, 2 are decoys that never do. A scoring window opens the instant a hazard starts developing — the pedestrian checks the kerb, the ball bounces loose, the ears go up in the scrub. Click earlier for more points (max score: 8 × 5 = 40):
| YOUR REACTION |
POINTS |
VERDICT |
| within 0.4s |
5 |
EXCELLENT |
| within 0.8s |
4 |
GREAT |
| within 1.2s |
3 |
GOOD |
| within 1.6s |
2 |
LATE |
| within 2.0s |
1 |
LAST GASP |
| no click in time |
0 |
MISSED |
| click, no hazard |
−2 |
FALSE ALARM |
| click-spamming |
−5 |
CHEATING 😉 |
Just like the real test, clicking in a steady rhythm gets flagged - the game watches for spam. Score 60% or more of the maximum to reach test standard. A red flag marks every hazard you catch; amber marks the ones that got away.
🚶
Pedestrians
Walking along the footpath is fine. The hazard starts when they stop at the kerb and turn — that's your cue.
⚽
Child & Ball
A bouncing ball is a warning. When it rolls toward the road, a child is about to follow it. Click now.
🐕
Pets
Something lurking behind that parked ute? If the dog barks and darts out, you needed to have seen it coming.
🚴
Cyclists
A cyclist tracking the kerb is traffic. A wobble, then a swerve around a pothole - into your lane - is a hazard.
🦘
Kangaroos
Classic Queensland. Grazing in the scrub is fine. When the bush starts rustling, something's about to hop out.
🐊
Snakes & Crocs
Basking by the culvert is fine. A snake rearing up to strike, or a croc opening its jaws? That's your cue.